AR experience exploring tolerance and history through interactive storytelling.
Photogrammetry and AR technology have been used to recreate Anne Frank’s room and those of four other adolescents as immersive 3D environments.
Developed with Innocean for the Anne Frank House, the AR app lets visitors open a digital model of Anne’s bookcase, step into these scanned spaces, and interact with personal objects while listening to stories of discrimination and resilience.
Part of the #DontHateEducate campaign, the project uses spatial scanning and augmented reality to connect history with contemporary experiences of intolerance.